Tuesday, August 10, 2010

Gen Con 2010 Sunday Overview

Serenity Adventures (Serenity Role Playing Game)
I was amazed I made it up in time to not only get packed, take a SHOWER and still make it to my 800 am  game of Serenity.  Ended up being a little on the low energy side as it was early for all those involved.  I have never played the Serenity version of the Savage Worlds system so this was new ground for me here.

I guess I must have been under another impression that you could spend plot points to make things happen as I was shut down more than once trying to advance the plot.  So we meandered around for three and a half hours before we got anywhere close to the end of the adventure.  Then the most awesome part of the whole game took place.  We had no time for a long and drawn out assault on the bad guys fortified hideout, so the GM called for a combined roll.  He assigned difficulty numbers for the different outcomes.  We were able to achieve the most beneficial outcome due to not being allowed to spend our plot points.

This got me thinking we need some kind of fast forward button we can hit like the easy button when games bog down.  This wouldn't be so much of an issue but with con games limited 4 hour slots you can feel like you are wasting your time quite a bit.

If I ended up getting into any future Serenity games I will go back and do a little research as I felt like it had been a VERY long time since I had watched the show and was a little like a fish out of water.  Still overall a fun-ish experience.

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