Saturday continues on Friday's proud tradition of excessive gaming with another early start at 9 am.
Name: Temple of the Beastmen
Synopsis: While guarding a caravan traveling through the Auroch Hills, our heroes find the usual path blocked. Can they find an alternate route to get the caravan through?
Why I signed up for it: I know nothing about this Hellfrost setting, but I do always enjoy a good Savage Worlds game. I kind of reminds me of a simplified version of D&D 4e. This makes for a perfect fit for early morning gaming.
Plowing on right through lunch the gaming continues with the following event starting at 1 pm.
Name: Incident at Owl Lake
Synopsis: You and your friends have anticipated this camping trip for a long time. It is a time to rest, find solace in your companions, and escape the dreaded yet unremembered nightmares. You hope to banish the vague sense of unease, that sense of loss, which has disturbed you for so long. Surely nothing horrific could happen here in the dark forest near the lake beneath the bright night sky. An immersive event with lights + sound.
Why I picked it: More than one chance to play a Fudge / FATE game at Gen Con was too much to pass up. That and the use of lighting and sounds had me interested from a multimedia perspective.
Proving that the one thing I do best is excess I have yet another game on Satuday.
Name: The Witch-King of Kromdar
Synopsis: Across the land, people whisper of Kromdar. Kromdar, the City of Death! Kromdar, home of the blasphemous Witch-King Uluk! Only a madman would willingly venture to Kromdar. A madman or, possibly, a band of swordsmen who have heard rumors of vast treasure hidden beneath the city’s streets. Can you find the treasure, or will you suffer slow, agonizing torture at the hands of the Witch-King?
Why I signed up for it: Another chance to play a QAGS event and I am a sucker for traditional adventure and mentioning that only a mad man would attempt the like is sure to bring me to the door knocking!
No comments:
Post a Comment