This extra light roleplaying system was something I came up with by combining the Pool by James West and its offspring the Puddle. Hence the Poodle name.
The Poodle is a story telling system where the players only have one common Pool of dice that represent not only their life but their control over the game itself. Gaining new traits is something that is done spontaneously in the game based on number of successes rolled in conflict resolution. Experience is also tracked as dice from the players Pool can be used to increase trait bonuses.
I did like the idea of combing the two systems together. I was planning on using Fudge dice as trait dice when resolving conflicts to easily distinguish them from the dice from the player's Pool.
It is something I will most likely not get a chance to bring to the table locally as it is a d20 / 4ed intensive area and rules systems lighter than Savage Worlds are pretty much completely out of the question. But it was still a fun way to pass an evening, enjoy.
Saturday, January 30, 2010
Tuesday, January 26, 2010
Dungeon Magazine Index
Dungeon Magazine Index is a handy resource for searching Dungeon Magazines adventures all the way from issue 1 to 139. You can filter the index by Level, Setting, Edition or by entering your own search term. This is very handy for quickly finding adventures in the correct level range for your needs.
Now if the actual adventures were as readily available this would be amazing. Paizo Publishing does have a few hard copies and PDFs available at their website, but their stock doesn't go all the way back to the first issues.
Now if the actual adventures were as readily available this would be amazing. Paizo Publishing does have a few hard copies and PDFs available at their website, but their stock doesn't go all the way back to the first issues.
"Tomb it may Concern"
This adventure comes from Dungeon Magazine #22 and is one of my favorites of all time. It features a paladin suffering from amnesia and their attempt to defeat an ancient evil buried in the forest while struggling to remember who, and what they really are.
The good
This is a great adventure for introducing new player to role playing games. It is also something I would like to use in the future to try out new systems. It is formatted for 2nd Edition D&D as written, but I am planning on stating it up for use with both the Pinnacle's Savage Worlds and Green Ronin's Dragon Age Origins RPG systems.
The good
- Solo quest (you only need two people!)
- Little prep time for both DM and PC
- Short enough to be played in one setting
- Nice mechanic of re-introducing powers and memories to the PC as the adventure goes on
- Element of mystery throughout
- Good adventure for trying out different systems
- Difficult/impossible to find
- Clichéd amnesia usage
- Combat heavy
- It ended, this left me hunting for more solo adventures
This is a great adventure for introducing new player to role playing games. It is also something I would like to use in the future to try out new systems. It is formatted for 2nd Edition D&D as written, but I am planning on stating it up for use with both the Pinnacle's Savage Worlds and Green Ronin's Dragon Age Origins RPG systems.
Widowed by Mass Effect 2 or How this blog got started
On a cold Tuesday in January Bioware released Mass Effect 2. I was motivated to get started blogging as my wife instructed me to leave her alone with the xbox for "a couple of weeks."
I am going to make use of this time to do mini-reviews of various role playing game adventures. With the hope that this will motivate me to run more games.
I will try to take at least a few interesting items away from each adventure so there should always be at least a good seed or two to be had.
So here we go . . .
I am going to make use of this time to do mini-reviews of various role playing game adventures. With the hope that this will motivate me to run more games.
I will try to take at least a few interesting items away from each adventure so there should always be at least a good seed or two to be had.
So here we go . . .
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