Tuesday, January 26, 2010

"Tomb it may Concern"

This adventure comes from Dungeon Magazine #22 and is one of my favorites of all time.  It features a paladin suffering from amnesia and their attempt to defeat an ancient evil buried in the forest while struggling to remember who, and what they really are.

The good
  • Solo quest (you only need two people!)
  • Little prep time for both DM and PC
  • Short enough to be played in one setting
  • Nice mechanic of re-introducing powers and memories to the PC as the adventure goes on
  • Element of mystery throughout
  • Good adventure for trying out different systems
The bad
  • Difficult/impossible to find
  • Clichéd amnesia usage
  • Combat heavy
  • It ended, this left me hunting for more solo adventures
The take away

This is a great adventure for introducing new player to role playing games.  It is also something I would like to use in the future to try out new systems.  It is formatted for 2nd Edition D&D as written, but I am planning on stating it up for use with both the Pinnacle's Savage Worlds and Green Ronin's Dragon Age Origins RPG systems.

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