The good
- Solo quest (you only need two people!)
- Little prep time for both DM and PC
- Short enough to be played in one setting
- Nice mechanic of re-introducing powers and memories to the PC as the adventure goes on
- Element of mystery throughout
- Good adventure for trying out different systems
- Difficult/impossible to find
- Clichéd amnesia usage
- Combat heavy
- It ended, this left me hunting for more solo adventures
This is a great adventure for introducing new player to role playing games. It is also something I would like to use in the future to try out new systems. It is formatted for 2nd Edition D&D as written, but I am planning on stating it up for use with both the Pinnacle's Savage Worlds and Green Ronin's Dragon Age Origins RPG systems.
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